Weapons

All airsoft weapons and rubber knives are authorized with limitations described bellow. Hit by a weapon wounds if not stated otherwise.
Knife kill has to be „real“ and takes several seconds. For example, it is not possible to „shoulder knock“ 3 players in one second. Knife kill is lethal, it kills insantly.
Wounded person knife kill is allowed.

Airsoft guns

It is strictly prohibited to shoot where the shooter has no direct visibility, for example over the wall or behind the corner.

AEG / HPA / GBB + Spring loaded sniper rifle

Type

Power

BB max g.

Fire mode

Round per sec.

Mag

Min distance

Pistol

1,7 Joule

0,36

-

-

-

-

SAFE GUN (Rifle/SMG)

1,7 Joule

0,36

Full auto

25

Mid-cap (max 150)

-

STRONG GUN (Rifle)

2,5 Joule

0,36

Full auto

25

Mid-cap (max 150)

15 m

LMG,MMG,HMG

2,5 Joule

0,36

Full auto

25

Hi-cap

15 m

DMR

3 Joule 0,40 Semi - Low/mid-cap (max 100) 20 m

Sniper rifle

3,5 Joule

0,48

Semi

-

Low/mid-cap (max 50)

20 m

 

WEAPON MEASUREMENT:

  • Always conducted with the highest allowed ammunition, i.e., BB 0.36g for standard weapons and BB 0.48g for sniper rifles.
  • Measurement of maximum allowed rate of fire is performed randomly.
  • Measurement is carried out with the hop-up turned off.
  • After measurement, the weapon is labeled as either STRONG GUN or SAFE GUN, depending on its measured category.

STRONG GUN / MACHINE GUN / DMR / SNIPER RIFLE:

  • Its use is prohibited in towns, villages, populated areas, and inside buildings.
  • Shooting FROM / IN / AT bases, villages, or populated areas is not allowed, with exception of ingame FOB/SP/CP, see bellow.
  • Each weapon must have a visible STRONG GUN designation.

SAFE GUN:

  • Shooting FROM / IN / AT designated areas is permitted: Kandahar and Ghorkar, where it is only allowed to use SEMI
  • Each weapon must have a visible SAFE GUN designation.

INGAME FOB/STRONGPOINT/CHECKPOINT

  • It is permitted to fire FROM / IN / AT with all types of weapons, while observing the minimum engagement distances.
  • It is permitted to use FULL AUTO with all weapon categories here (except DMR and SNIPER RIFLES)

DMR:

  • Its outer barrel must be longer than 400mm, excluding silencer
  • Must be equipped by scope and bipod
  • The firing mode must be permanently set to semi-automatic only (it must not be possible to switch to full auto).
  • The real-life counterpart must be of 62 mm caliber or higher, with the exception of the Mk12 SPR weapon.

MACHINE GUNS:

  • According to the real-life counterpart: LMG, MMG, HMG

SNIPER RIFLES:

  • A manually cocked single-shot rifle or a gas-cocked single-shot rifle.
  • Must be equipped by scope and bipod

SECONDARY WEAPON:

  • Is a weapon with a power limit up to 1.3 J @ 0.36g BB.
  • Every participant with STRONG GUN / MACHINE GUN / DMR / SNIPER RIFLE must carry secondary weapon.

SHOTGUNA non-lethal shotgun must have its barrel wrapped with a 5 cm blue band. Hits cause only the stunning of the target. The shotgun must be measured during registration and have a SAFE GUN band.

 

Cold weapons

For safety reasons and to limit possible confusion of real and fake knifes it is not allowed to carry knifes with fixed blade visible with fake rubber knifes exception.
Folded knifes and multitools are allowed. Knifes with fixed blade and machetes are allowed as tools, and not allowed to be used in-game, carried not visible only.