Cars

Civilians and civilian vehicles

Its hit is always a mistake of shooter, they could be present in the game area and their safety is our priority.

ORG vehicles

Are marked by the ORG sign and are dedicated for the organization. These vehicles are not in-game.

Off-game vehicles

Vehicles used just for initial arrival and final departure and have to be parked on dedicated locations prior the event starts. Off-game vehicles are strictly not allowed to stay inside the game area during the game.

In-game vehicles

MANDATORY REGISTRATIONGame vehicles must be registered and approved by the organizers prior to the event via the website www.aswars.cz.

REQUIRES REGISTRATIONCars, motorcycles, and ATVs. Bicycles do not require registration. The number of vehicle registrations for the event is limited!

GAME MARKINGSEach vehicle must be visibly marked with a game license plate provided at registration. NATO faction vehicles will have blue markings, while all other vehicles will have red markings.

MAXIMUM SPEEDVehicles (cars, motorcycles, and ATVs) are limited to 40 km/h on asphalt roads and 20 km/h elsewhere.

VEHICLE DRIVERThe driver is responsible for any damage to their vehicle and any harm caused by their vehicle, including injuries to passengers or third parties.

ROAD BLOCKAGERoads may only be blocked by vehicles, and the driver must remain with the vehicle during the blockage. Roads cannot be blocked with objects such as trees or brushwood. Once a vehicle is destroyed (not just disabled), the vehicle and driver must immediately clear the road.

ARMORED VEHICLESMust be approved by the organizers.

CARS 3CARS 2CARS 6

A VEHICLE MUST:

- Always have its lights on while driving, both during the day and at night, for safety reasons.

- If the vehicle does not have a rear window (e.g., a pickup with a bed and canopy), it must have a designated target area at the back, sized A3.

- Adhere to the maximum permitted speed limits.

- Be clearly marked with game identification (cars must be marked on all four sides; ATVs and motorcycles must be marked at the front and rear).

A VEHICLE MUST NOT:

Have its front, driver-side, passenger-side, or rear windows covered by anything.

- Fire with a partially lowered window; the window must be fully lowered for shooting.

- Transport dead players if the vehicle is undestroyed, or transport live players if the vehicle is destroyed.

- Use mounted weapons inside villages and bases if they are classified as STRONG guns.

A PLAYER MUST NOT:

- Climb onto, step onto, or jump onto vehicles (whether the vehicle is moving or stationary).

- Step into or jump into the path of a moving vehicle.

ATTACKING VEHICLES:

- A hit with a paintball gun is valid only on the front, driver-side, passenger-side, or rear windows.

- A hit with a paintball gun is valid only if fired from an approved and marked weapon using ammunition supplied by the organizers.

- A hit on the driver with a firearm: If the driver is injured while driving, they must immediately stop safely and act as if they are wounded.

- A hit with a paintball gun can also destroy the shooting turret on a vehicle. The target zones for the turret are on the front and sides.

- If the turret has windows on the target side covered with glass/plexiglass, a hit with a paintball ball is valid. Such windows must be approved by the organizers and marked with red tape. If the turret does not have windows on the target side, a hit with a paintball ball on the target panel marked with red tape is valid. This panel, a white A4 sheet bordered with red tape, is provided by the organizers.

- A hit on the turret disables only the turret and has no effect on the vehicle. The turret can only be repaired at the home base.

DAMAGED VEHICLE

- The vehicle must immediately and safely stop, and the crew must exit immediately. The driver remains in the vehicle in the driver’s seat and is considered wounded.

- A damaged vehicle can be repaired in the field. Repairs take 15 minutes and require the hood to be open, with an uninjured player in contact with the engine. If the vehicle is hit again during the repair process, it is destroyed. A repaired vehicle can be attacked again.

DESTROYED VEHICLE

- Must have its hazard lights on and be marked with a reflective vest on the driver’s side mirror.

- Must not obstruct and must immediately leave the battlefield, always yielding to undestroyed vehicles.

- Can only be revived at the home location after the refresh time has elapsed, which is the same as the refresh time for its driver.

- When a vehicle is destroyed, both the driver and the crew are considered dead.

 

Type of Vehicle

Damage

Destroy

Repair

Marking

Combat

1

1

15

Game License Plate by Faction

Armored

3

3

15

Yellow ARMORED

  

CARS 1CARS 5CARS 2