Death and Refresh

HITWhen hit by a BB or a burst, the player must call out HIT/I'M HIT and is considered wounded. For 5 minutes, they must lie still at the spot without moving, fighting, or taking any action. A wounded player can be transported to safety by another player (walking while being supported around the shoulders). If the wounded player is hit again during this time, they are immediately dead. If not treated within 5 minutes, the player is also considered dead.

- A hit on a backpack extending beyond the body’s outline is invalid.

- Friendly fire is valid.

- Hits from ricochets are invalid.

- A hit on a weapon is valid and disables the weapon for 30 minutes (the player is not wounded). This does not apply to weapons mounted on vehicle turrets.

DEAD PLAYERDead players must wear a reflective vest and remain lying, sitting, or standing in place for 10 minutes, during which they may be searched. After this time, they must leave the battlefield wearing a reflective vest. Dead players may only remove the vest at their home location and act as “civilians,” who cannot influence the game (e.g., by providing information). If a player is hit again during this phase, they remain dead and cannot be treated. The original refresh time continues to apply.

REFRESH3 hours. This is calculated from the time of death, and the player may only refresh at the home location. Refresh time can be adjusted using gameplay mechanics.

 

ONLY SELECTED FACTIONS MAY HAVE A MEDIC – NATO

MEDIC:

- Identified according to NATO standards, with a maximum of 1 medic per squad (squad = 10-12 players) and up to 3 medics per platoon (30-40 players).

- A medic may treat themselves or any other player at their discretion.

- Only medics carry medical kits (water bottles of 0.25-0.33L). Bandages may be supplied by the wounded. A CAT from the wounded may also be used.

- Medical kits (water bottles) are single-use and cannot be refilled for hygienic reasons. The supply of kits is limited.

- After drinking the water and being bandaged, the player is considered treated and can rejoin the fight. However, the next hit is fatal. A player can only be treated once every 3 hours. Treatment expires after 3 hours.

Osetreni 1Osetreni 2Osetreni 3

ONLY SELECTED FACTIONS MAY HAVE AN AMBULANCE – INSURGENTS

AMBULANCE:

- Identified with a red cross or crescent flag on the front of the vehicle.

- The ambulance can be destroyed like a combat vehicle and follows the same conditions and refresh time.

- A wounded player wearing a reflective vest may go to the ambulance for treatment if the ambulance has a medical kit available.

- After drinking the water and being bandaged (using a bandage or CAT from the wounded), the player is considered treated and can rejoin the fight. However, the next hit is fatal. A player can only be treated once every 3 hours. Treatment expires after 3 hours.

- Medical kits (water bottles of 0.25-0.33L) are single-use and cannot be refilled for hygienic reasons. The supply of kits is limited.

- Ambulances are designated by the ORG, and their number in the game is limited.

 

The medical kit (a small bottle of liquid, 0.25–0.33L) is provided by the organizer.

Example of proper treatment

 

HEALING (only applies at Protector event)

Healing is provided by a hospital, Bandaged player has to stay in for 1 hour. During that period of time he is not allowed to perform any activity. After 1 hour he is able to retur to duty. If Healing is interrupted or player hit again player Dies and no further Treatment or Healing is possible. At least one medic has to run the hospital to keep it operational.

Hospital 1Hospital 2Hospital 3