All airsoft weapons and rubber knives are authorized with limitations described bellow. Hit by a weapon wounds if not stated otherwise.
Knife kill has to be „real“ and takes several seconds. For example, it is not possible to „shoulder knock“ 3 players in one second. Knife kill is lethal, it kills insantly.
Wounded person knife kill is allowed.

Airsoft guns

It is strictly prohibited to shoot where the shooter has no direct visibility, for example over the wall or behind the corner.

AEG / HPA / GBB + Spring loaded sniper rifle

Type

Power

BB max g.

Fire mode

Round per sec.

Mag

Min distance

Pistol

1,7 Joule

0,36

-

-

-

-

SAFE GUN (Rifle/SMG)

1,7 Joule

0,36

Full auto

25

Mid-cap (max 150)

-

STRONG GUN (Rifle)

2,5 Joule

0,36

Full auto

25

Mid-cap (max 150)

15 m

LMG,MMG,HMG

2,5 Joule

0,36

Full auto

25

Hi-cap

15 m

DMR

3 Joule 0,40 Semi - Low/mid-cap (max 100) 20 m

Sniper rifle

3,5 Joule

0,48

Semi

-

Low/mid-cap (max 50)

20 m

 

WEAPON MEASUREMENT:

  • Always conducted with the highest allowed ammunition, i.e., BB 0.36g for standard weapons and BB 0.48g for sniper rifles.
  • Measurement of maximum allowed rate of fire is performed randomly.
  • Measurement is carried out with the hop-up turned off.
  • After measurement, the weapon is labeled as either STRONG GUN or SAFE GUN, depending on its measured category.

STRONG GUN / MACHINE GUN / DMR / SNIPER RIFLE:

  • Its use is prohibited in towns, villages, populated areas, and inside buildings.
  • Shooting FROM / IN / AT bases, villages, or populated areas is not allowed, with exception of ingame FOB/SP/CP, see bellow.
  • Each weapon must have a visible STRONG GUN designation.

SAFE GUN:

  • Shooting FROM / IN / AT designated areas is permitted: Kandahar and Ghorkar, where it is only allowed to use SEMI
  • Each weapon must have a visible SAFE GUN designation.

INGAME FOB/STRONGPOINT/CHECKPOINT

  • It is permitted to fire FROM / IN / AT with all types of weapons, while observing the minimum engagement distances.
  • It is permitted to use FULL AUTO with all weapon categories here (except DMR and SNIPER RIFLES)

DMR:

  • Its outer barrel must be longer than 400mm, excluding silencer
  • Must be equipped by scope and bipod
  • The firing mode must be permanently set to semi-automatic only (it must not be possible to switch to full auto).
  • The real-life counterpart must be of 62 mm caliber or higher, with the exception of the Mk12 SPR weapon.

MACHINE GUNS:

  • According to the real-life counterpart: LMG, MMG, HMG

SNIPER RIFLES:

  • A manually cocked single-shot rifle or a gas-cocked single-shot rifle.
  • Must be equipped by scope and bipod

SECONDARY WEAPON:

  • Is a weapon with a power limit up to 1.3 J @ 0.36g BB.
  • Every participant with STRONG GUN / MACHINE GUN / DMR / SNIPER RIFLE must carry secondary weapon.

SHOTGUN – A non-lethal shotgun must have its barrel wrapped with a 5 cm blue band. Hits cause only the stunning of the target. The shotgun must be measured during registration and have a SAFE GUN band.

 

Cold weapons

For safety reasons and to limit possible confusion of real and fake knifes it is not allowed to carry knifes with fixed blade visible with fake rubber knifes exception.
Folded knifes and multitools are allowed. Knifes with fixed blade and machetes are allowed as tools, and not allowed to be used in-game, carried not visible only.

ORG

Blue Band: These are the event organizers with full authority. They hold the highest decision-making power.

CREW

Red Band: Provides logistical and technical support for the event. Crew members do not participate in gameplay and have access to all necessary areas. They do not resolve disputes or make decisions regarding rules or game mechanics.

GAMEMASTER

Yellow Band: Responsible for resolving disputes and conflicts, ensuring rules are followed, and overseeing gameplay mechanics. Gamemasters are key gameplay figures and hold the second-highest authority after the ORG. They must have complete knowledge of the rules, gamebook, and gameplay mechanics.

GAMEMARSHAL

Pink Band: Responsible for monitoring rules, recording violations, and conducting chrono measurements. They do not resolve gameplay disputes or mechanics issues, and they do not interpret unclear rules. Only Gamemasters or ORG members may do so.

OFF-GAME PRESS

Approved by the organizer. Non-game journalists are marked with a CREW band and have the same rights as CREW members.

IN-GAME PRESS

No special rights, they are standard participants according to rules.

All members of press (in-game even off-game) have to be reported at the registration and get their approval to enter the event.

HIT – When hit by a BB or a burst, the player must call out HIT/I'M HIT and is considered wounded. For 5 minutes, they must lie still at the spot without moving, fighting, or taking any action. A wounded player can be transported to safety by another player (walking while being supported around the shoulders). If the wounded player is hit again during this time, they are immediately dead. If not treated within 5 minutes, the player is also considered dead.

- A hit on a backpack extending beyond the body’s outline is invalid.

- Friendly fire is valid.

- Hits from ricochets are invalid.

- A hit on a weapon is valid and disables the weapon for 30 minutes (the player is not wounded). This does not apply to weapons mounted on vehicle turrets.

DEAD PLAYER – Dead players must wear a reflective vest and remain lying, sitting, or standing in place for 10 minutes, during which they may be searched. After this time, they must leave the battlefield wearing a reflective vest. Dead players may only remove the vest at their home location and act as “civilians,” who cannot influence the game (e.g., by providing information). If a player is hit again during this phase, they remain dead and cannot be treated. The original refresh time continues to apply.

REFRESH – 3 hours. This is calculated from the time of death, and the player may only refresh at the home location. Refresh time can be adjusted using gameplay mechanics.

 

ONLY SELECTED FACTIONS MAY HAVE A MEDIC – NATO

MEDIC:

- Identified according to NATO standards, with a maximum of 1 medic per squad (squad = 10-12 players) and up to 3 medics per platoon (30-40 players).

- A medic may treat themselves or any other player at their discretion.

- Only medics carry medical kits (water bottles of 0.25-0.33L). Bandages may be supplied by the wounded. A CAT from the wounded may also be used.

- Medical kits (water bottles) are single-use and cannot be refilled for hygienic reasons. The supply of kits is limited.

- After drinking the water and being bandaged, the player is considered treated and can rejoin the fight. However, the next hit is fatal. A player can only be treated once every 3 hours. Treatment expires after 3 hours.

Osetreni 1Osetreni 2Osetreni 3

ONLY SELECTED FACTIONS MAY HAVE AN AMBULANCE – INSURGENTS

AMBULANCE:

- Identified with a red cross or crescent flag on the front of the vehicle.

- The ambulance can be destroyed like a combat vehicle and follows the same conditions and refresh time.

- A wounded player wearing a reflective vest may go to the ambulance for treatment if the ambulance has a medical kit available.

- After drinking the water and being bandaged (using a bandage or CAT from the wounded), the player is considered treated and can rejoin the fight. However, the next hit is fatal. A player can only be treated once every 3 hours. Treatment expires after 3 hours.

- Medical kits (water bottles of 0.25-0.33L) are single-use and cannot be refilled for hygienic reasons. The supply of kits is limited.

- Ambulances are designated by the ORG, and their number in the game is limited.

 

The medical kit (a small bottle of liquid, 0.25–0.33L) is provided by the organizer.

Example of proper treatment

 

HEALING (only applies at Protector event)

Healing is provided by a hospital, Bandaged player has to stay in for 1 hour. During that period of time he is not allowed to perform any activity. After 1 hour he is able to retur to duty. If Healing is interrupted or player hit again player Dies and no further Treatment or Healing is possible. At least one medic has to run the hospital to keep it operational.

Hospital 1Hospital 2Hospital 3

A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. The players pursue goals within a fictional setting represented by the real world while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players.
In-game and off-game – every person and every object inside the game area is in-game if not stated otherwise by these rules or by the ORG/CREW.
Role play – in case you become part of an in-game setting you don´t know you are to follow instructions of your counterpart, or follow the rules and respecting safety.
In-game objects important for in-game mechanics - in case participant doesn´t know specific rule for such marked in-game object the it is not allowed to manipulate with it not even hide it. It is only allowed to destroy it according rules (e.g. drug lab).
Pocket search (under threat, dead body) is being performed by standard way. In case that person doesn´t want to be pocket searched the person is required to reveal all in-game objects. Building search and vehicle search can be done only with the occupant/owner presence. Again, in case occupant/owner doesn´t want to allow physical search of the property it is mandatory to reveal all in-game objects. Public building search can be performed anytime with respect to these rules.
Detention is performed either standard way (restraining or other ways of mobility limitations) and then the detained person is acting like detained (escape is possible). In case a person doesnt want to be detained by the standard way and declares „I refuse being detained / Stop“ the detention is only indicated. Such detained person has to follow captors´ orders and is not allowed to attempt an escape. Every detained person can be moved, inprisoned or interrogated. Detention can take 2 hours top and detention is not allowed to be repetetive withou a reason. When it comes to real detention both parties have to pay attention to own and others safety (!).
In-game object´s destruction (incl. weapon and equipment) is performed by taping the object with white ductape. Repairing of such destroyed object takes the same time as home location refresh time, if not stated otherwise.
Interrogation is possible with detained person only. Three questions can be asked and detained person has to answer. One answer may be (but doesn´t have to be) a lie, two answers have to be truth (regardless consequences). If detained person doesn´t know true answer a lie may be used (in case he has not lied already) or an answer „ I do not know true answer“ should be said, the question is then answered.
Ostracization is one of the most exceptional in-game punishments for residents in case of rendering a major treating against the village (usually in contradiciton to loyalty), it´s awarded in-game based on a court decision (and with the ORG approval). Ostracized player has to move his dwelling to another designated village.

LARP 01LARP 01LARP 01

LARP oriented weapon rules

Weapons free to use – short manual handguns (pistols) and short gas handguns (pistols) with limitations according to local government act.
Weapons with Weapon certificates – every other gun has to be equipped by Weapon Certificate (not the same like permission to carry gun). Shotguns has an exception, details described bellow.
Weapon certificate is an ID band (armlet) obtainable in-game. Weapon´s certificate is a standard in-game object universal for all weapons. When applied to a weapon (best place is a barrel), then the weapon is functional (in-game usable). Weapon´s certificate can be taken off the weapon by anyone (from dead or unscocisous persons, handing over is mandatory).
In case when the gun is being used as a secondary gun it is not necessary to use additional Weapon certificate with it.
Maximum number of Weapon certificates carried is 4.
Weapons without Weapon certificate – it is considered incomplete (parts) and is forbidden to be used in combat nor in-game. Incomplete weapon can still be destroyed and it needs to be repaired afterwards prior in-game usage (with applied Weapon certificate). Weapon or any other equipment like NVG, handy or so destruction is performed according to these rules.
Civilian/villager can get also a long gun during the game. It is possible to buy a gun at a trafficker or by drug business or by accomplishing all taks within „5 pillars of faith“ or by cutting Weapon certificates off long guns of fallen enemies together with an ammount of in-game currency. It is represented by a wooden model of gun which is incomplete and unable of fire. It is necessary to bring that wooden model to his village (home location) and hand over to village´ elder in exchange for Weapon certificate. It has to be applied with own airsoft gun available then to be used in-game. However Afghan law prohibits carrying the gun with permission to legally carry gun both short handguns (pistols) or long guns. Gun owner with no permission to legally carry gun may be sanctioned by local forces. Illegal carry of short handgun (pistol) is a minor offense while carrying of long gun is a crime.
In a reasonable case it is possible to ask the Governor for permission to carry gun. Application is handled by governor´s office and application screen is provided by ANP which screens application reasons, applicant and carries out applicant´s examination. Final word in application approval posses the Governor. Persmission describes the type of the gun (short handgun or long handgun, concealed carry or not).

 

LARP 04